clbrmbr 18 hours ago

The tearing was unexpectedly disturbing!

Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.

  • eddieroger 15 hours ago

    I think the little tears were fine, but my expectation of the weight of the cloth wasn't so much that it would start to rip on its own after a certain point. It felt more like a wet dough at a certain point than cloth.

  • Hobadee 18 hours ago

    This.

    I can tear real cloth if I try, but I need to try. A flick of the finger has never once in my life torn cloth.

    • fainpul 17 hours ago

      Literally unplayable

    • brookst 15 hours ago

      It feels a bit like shooting at cloth.

    • afandian 17 hours ago

      Clear you must bite your nails!

OptionOfT 16 hours ago

I remember the first time playing Splinter Cell.

Walking back and forth through a curtain to see how it wraps around the body. So cool.

sliken 5 hours ago

Nice first approximation. The cloth has no momentum, a piece of cloth that clearly would swing down, past vertical, and then swing up just damps down and stops at vertical.

Also the falling pieces don't accelerate downward, which looks unnatural

bogtog 19 hours ago

It tearing when I waved my mouse around was a nice surprise

flet 10 hours ago

I like it!

I made this a bit ago for fun and funnies to test the idea of tearaway ads. It's very prototype but still pretty satisfying (desktop only but there's a gif on the repo)

https://github.com/Flet/tearaway

taeric 16 hours ago

First, kudos on this. Really cool to play with.

Reminds me of a great video not long ago that went over the main ideas behind weaving and knitting. Feels like you almost certainly have to take some of those ideas in mind when doing a simulation like this. Would be curious to read a breakdown of how this was made and how it incorporates the concepts that go into different fabric.

Miraltar a day ago

Exactly as discussed in Sebastian Lague's video https://www.youtube.com/watch?v=PGk0rnyTa1U

  • TwoFx 21 hours ago

    I highly recommend watching the relevant section of that video (4:38 to 8:59) and then implementing it yourself in whatever system you know that can draw lines and circles (I did it in Godot; it took only a few minutes to learn enough Godot to start on the algorithm).

    It's absolutely mind-blowing that so little code can produce such a beautiful result. It's also fun to play with the parameters and see how they affect how the cloth feels.

    • mclau153 16 hours ago

      would you share your godot code to github?

LyalinDotCom 14 hours ago

I was curious and was able to build something very similar quickly using Gemini 3 via Google AI Studio. Never would have imagined a few years ago how easy some of this has become to prototype.

  • cyber_kinetist 14 hours ago

    There's a lot of simple cloth sim examples on the internet, so I see why LLMs can code these kinds of demos easily.

    • LyalinDotCom 14 hours ago

      yeah makes sense. Im sitting here evolving my little prototype its too much fun.

  • jcims 13 hours ago

    The 'Build' feature in AI studio has been pretty incredible for a few use cases I've thrown at it.

samcheng 15 hours ago

This is great! The only part that broke the immersion (for me) was that the cloth bits fell at a constant rate - I'd expect them to accelerate due to gravity, and maybe flutter as they fell.

Nice art!

jakemanger 13 hours ago

That's super cool (and FAST -> hard to do from my personal attempts).

But, please, give us some nitty gritty of how you made it

hoppersoft 14 hours ago

I spent entirely too much time finding out exactly how much "cloth" could be supported by two "strings."

  • zenoprax 14 hours ago

    I'm going to assume it is "more than you think; not as much as you'd like" because I don't have the time to burn this morning to replicate your research.

RankingMember 16 hours ago

Pretty cool! I kept trying to cut the piece I had just cut again by doing a "Zorro"-style motion, but no such luck.

raylad 11 hours ago

Feels more like a spiderweb simulation. The fibers are sticky and stretchy.

iberator a day ago

Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos.

Cool stuff in software you don't even know exists:)

  • zokier 20 hours ago

    Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point.

    But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

robertheadley 15 hours ago

I wonder how far away we are from realtime Marvelous designer in games.

jan_Sate 18 hours ago

Looks like that I can cut it without right click by swiping fast enough.

mrkramer 15 hours ago

Reminds me of Fruit Ninja but this one is Cloth Ninja.